How a scheduling round runs

A scheduling round is one pass at booking sessions: Roll Call asks every player for availability, then offers the GM times that fit.

Campaigns run rounds continuously, so there is almost always one open.

How a round runs

  1. The round opens and players are asked for availability.
  2. Players answer the session poll.
  3. Once enough have answered, Roll Call builds and ranks the options.
  4. The GM picks one time per session and confirms.
  5. The round closes and the sessions are booked.

The campaign page shows the round number and a ready count while this is going on.

Waiting on players

Roll Call holds a round while players are outstanding, then proceeds on quorum alone once the stragglers have had a fair chance to answer.

A GM who has enough responses to meet quorum can confirm without waiting. A GM can also reset one player's availability to ask them again.

The next round

A new round starts automatically once about half the sessions booked in the last one have been played. Everyone is asked for availability again.

The campaign page shows the date the next round is due.

Starting one early

Click Reschedule in the scheduling panel to open a round now. Roll Call asks players again and rebuilds the options from current settings.

Do this after changing cadence, schedule windows, quorum, or blocked dates, since those only take effect on the next round.

Re-polling a session

The Reschedule dialog lists confirmed upcoming sessions. Tick the ones to redo. Those sessions are removed, their RSVPs cleared, and the new round looks for replacements near the same dates.

Sessions you leave unticked stay booked.

Answers that carry over

Answers players already gave for times still on the table carry into the new round, so a re-poll only asks about what actually changed. Players with nothing left to answer are marked ready straight away.

Auto-scheduling

With auto-scheduling on, Roll Call takes the top option for each session and confirms it after 24 hours. The picks appear for the GM to review or change in the meantime.

This is a campaign setting the GM controls. It is not the same as a player's Auto-RSVP.

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