Guides for GMs
Advice for keeping a campaign on the calendar, whatever you play and whether or not you use Roll Call. For how Roll Call itself works, see the Help Center.
- What to do when players keep cancelling Make your table somewhere people want to be, go gently with anxious players, agree a kind cancellation policy, and when all else fails, just ask.
- How to get players to answer a scheduling poll Why scheduling polls go unanswered, and what fixes it: fewer options, a real deadline, reminders sent one to one, and a default that holds when nobody replies.
- Cancel or play? Setting a quorum for your table How many players you need to run a session: a starting number for every table size, what to do with absent characters, and when to cancel anyway.
- How often should a D&D group play? Weekly, every other week, or monthly? How often D&D groups really play, what each rhythm costs your campaign, and how to pick one your table can keep.
- Scheduling a D&D group across time zones Find the hours your players share, post times everyone reads in their own zone, plan for the weeks daylight saving moves them, and share the late nights.
- How to make your table a safe place Session zero, lines and veils, the X-Card and regular check-ins: simple safety tools that help everyone at your table feel welcome and keep coming back.
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